When it is completed, a new objective is activated. Once an objective has been taken, it needs to be defended against the other team for a certain amount of time.
Conflict: two teams fight for objectives on a map.Multiplayer includes a four-player cooperative mode with the campaign along with a separate Guerrilla mode where an outpost needs to be defended, as well as competitive multiplayer with four game modes based on the two factions Ghosts and Bodark: Many story elements are provided through the chats between the team members. Each campaign missions has four additional objectives to unlock further weapons and upgrades. When the player's soldier is targeted by suppressed fire, the field of vision narrows down, making it harder to aim. The tagging system replaces the direct order system from the previous games.
Their other actions are done through autonomous AI not influenced by the player. Team mates do not blindly pursue targets and stand down when it compromises their position permanently.
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Players can prioritize targets using Sync Shot, where up to four can be marked for a synchronized takedown by the full team. One mission features the War Hound, a remote-controlled heavy robot. The drone provides an aerial view, has its own camouflage and a sonic blast to disorient enemies, and can be used to mark opponents next to using a scope. Other equipment includes sensor grenades, airstrikes, and remote-controlled drones. Combinations can also be tested on a firing range before starting a mission. Guns can be fully customized in the Gunsmith mode where various attachments and modifications can be applied. Before starting a mission the loadout is determined, based on a primary and a secondary weapon, and two items. Another part of the equipment is magnetics, a view that makes all metallic objects pop out in the environment. Cover can be destroyed and while under attack or shooting the camouflage is removed. The soldiers can move around freely in the environment, usually from cover to cover, and have access to adaptive camouflage that renders them invisible when moving slowly and it is enabled or disabled automatically. Enemies can be taken out with guns but also with silent melee attacks. The game is played from third-person perspective but switches to first-person while aiming down the sights.
The player controls the team of four soldiers through a story that takes them to Bolivia, Zambia, Nigeria, Pakistan, Norway and Russia. During the mission the team is killed by a dirty bomb and afterwards a new team called Hunter is sent in to investigate the bomb's source. It starts in Nicaragua where the ghost team Predator attempts to disrupt weapon trafficking in the region. The game is set in 2024 and the main campaign consists of twelve missions. Just like the other installments it is a tactical 3rd-person shooter where a strategic approach based on cover and stealth is favoured over going in all guns blazing. Not an American user? Description Future Soldier is the fifth main game in the Ghost Recon series.